/* This file is generated, but you can safely change it until you run "gen_actor_source.py" with "--project" flag. Generated file is just a skeleton for module contents. You should change it corresponding to functionality. */ #include #include #include "complexnumbersmodule.h" namespace ActorComplexNumbers { ComplexNumbersModule::ComplexNumbersModule(ExtensionSystem::KPlugin * parent) : ComplexNumbersModuleBase(parent) { /* TODO implement class Constructor */ } void ComplexNumbersModule::reset() { /* TODO This method is called when actor resets its state before program starts. */ } void ComplexNumbersModule::setAnimationEnabled(bool enabled) { /* TODO Set internal flag for animation */ } qreal ComplexNumbersModule::runRe(const Complex & x) { /* TODO implement me */ return 0.0; } qreal ComplexNumbersModule::runIm(const Complex & x) { /* TODO implement me */ return 0.0; } Complex ComplexNumbersModule::runOperatorPLUS(const Complex & x, const Complex & y) { /* TODO implement me */ return Complex (); } Complex ComplexNumbersModule::runOperatorMINUS(const Complex & x, const Complex & y) { /* TODO implement me */ return Complex (); } Complex ComplexNumbersModule::runOperatorASTERISK(const Complex & x, const Complex & y) { /* TODO implement me */ return Complex (); } Complex ComplexNumbersModule::runOperatorSLASH(const Complex & x, const Complex & y) { /* TODO implement me */ return Complex (); } } // $namespace