Handle null peer on disconnect

parent 3848fe32
......@@ -74,7 +74,8 @@ bool GameClient::connect(enet_uint32 hostAddress, enet_uint16 port)
void GameClient::disconnect()
enet_peer_disconnect (peer, 0);
if(peer != nullptr)
enet_peer_disconnect (peer, 0);
void GameClient::sendPacket(const std::string& packet)
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